Race Cars 03

Another manufacturer type. Again I am using my books as a base for the car UV graphics. I used Ultimate Unwrap’s UV feature to generate a basic map that I could work from to make the UV’s. Building the model in OFX was fairly straight forward. As always, I built half the car, and then […]

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Race Cars 01

This is one of the cars I built to use in a race track scenario. These are lo-poly builds, game friendly, and come with the UV maps and the model in Direct X The UV is set up to show letters/numbers/images in reverse, so they should render correctly. These are set up for RAD, but […]

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